Citadel on the Wilderlands Double Quick Time
One of the upshots of the recent OGL fiasco is that it made me reevaluate certain aspects of Raging Swan Press’s release schedule. I also took a long hard look at Citadel on the Wilderlands; after all, I’m writing the initial draft in 5e, and as the debacle rolled on, we had no idea when WotC would revoke the 1.0a.
It seemed wise, therefore, to crack on and try to get it released before 1.0a went away. Luckily, that possibility has now evaporated, but I didn’t know that at the start of last week.
In short, on Monday of last week, I decided to speed up my progress for a month or so to see what I could get done. My old goal was 500 decent design words every weekday. Last week, I doubled that, but with a twist. Now I aim to write 500 words on Solonor Isle (currently, I’m noodling about designing the town of Bleakhaven) and 500 words on the Monastery of Ineffable Evil (one of the adventure sites lurking in the wilderlands).
I find this approach rather refreshing because the two subjects are so different. The monastery is an adventure site which means the style and composition of the writing are different to that of the Solonor Isle portion of the project.
I have no idea how long I’ll keep up this rate of progress; I have many other calls on my work hours, but for now, I have the time, and I’m enjoying myself.
Work on the monastery is at an exceptionally early stage, but I have enough to share a first look at some of its basic details. I’ll share that later this week.
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