I love it when players go the extra mile and really “get into” the campaign world. It shows me that all the hard work of building a living, breathing world is paying off. It shows me that they view the game as more than just a series of vaguely related combat encounters. And it shows me they are getting into their character’s character.
I posted recently about a lovely expedition map one of players was making during the party’s exploration of Gloamhold’s outer reaches. Well that wasn't the first map he crafted.
This map pertain to sessions 005 - 014 of my Dark Adventures campaign in which the characters end up battling an evil cult lurking under the city. And all they set out to do was find a fisherfolk brave enough to sail across the bay to Gloamhold’s cursed and benighted halls!
Here’s a link to 005: Pub Crawling in the City to get you going:
That may seem a lot of sessions for what was essentially a short dungeon crawl, but we were only running two-hour online sessions over Zoom at the time. Proceedings also comprised an eventure which set up the adventure, and a nearly catastrophic encounter with a banshee!
Grab a copy of the map and take a read.