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Day Three: Smashing It Out

It was an excellent design day.
Day Three: Smashing It Out

I smashed it out yesterday. For various reasons, I had more time than I thought I had to devote to the Forbidden Isle. I put on 2,605 words and made solid progress on the physical dungeon, its background, the “villain’s” motivation and—finally—some barebones connections to the current population of Thornhill. It was an excellent design day.

That’s handy as today probably won’t be.

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